Well, the move went “ok”, I can’t say it was the most enjoyable experience, nor the smoothest, but it’s done.
I’ve unpacked about 75% of things and now have my soldering iron and workbench set up again. Which now means I’m starting to catch up on orders that were placed during my move.
The new place is smaller and so I’ve had to downsize my workshop considerably. So I have relutctantly taken the decision that I will no longer be manufacturing Eurorack modules, onc ethe last few Waveplane modules have gone, that will be it. I will however be working with someone to license these designs for their own product line, in much the same way as I did for Tangible Waves “wavetables” module.
There are a number of reasons for this but primarily because I don’t have the space to store all the parts and modules for 3 types of modular system (MU, tangible waves and eurorack). For now, I will be focusing on the MuSeq sequencer for the MU (dotcom) system and the delta poly synth but there are other modules planned which will be available to be licensed for eurorack systems going forward. Likewise the same is true of Tangible waves modules (which I really enjoyed working on). Does this mean I’m sick of modular and/or synths? no, I don’t think I could ever give up synths, I suspect I’ll still be designing them when I’m in my 90s. I still love modular , and non modular, synths, but just right now I have a much smaller space in my new place, so a downsize is a must sadly.
Some of you may have seen some of the pictures I’ve posted of my playing with FPGAs.
This is a bit more than “playing”, what I’m trying to do is see how much/how many oscillators/voices I can fit into a single FPGA. I have a number of concerns over the use of CPUs for creating oscillators and voice control. So I’m seeing if there is mileage in switching to an FPGA in place of the CPUs for Delta.
We’ve finally found a suitable place to relocate to and we will be moving the end of August, this means we will temporarily not be be able to complete and ship further orders until around the middle of September.
This has taken a huge pressure off me personally, as have a couple of major life changes in recent weeks. My mood has lifted significantly in recent weeks as a result.
In short, I’m going to drop my current project list down to just three things and try and focus my efforts on those, they are;
MuSeq – My MU sequencer, there are a number of hardware changes that are needed, so I will be looking at these first. I did post a recent video with an update on some extra functionality that has gone in on my YouTube channel.
Delta – The basics are there, the analogue VCFs and VCAs work and the oscillators are all working. I’m considering a slight change to the VCF to give it a fourth filter mode and there is likely to a processor change (which is why it’s on headers) . I am pleased with how small it is, 110mm by 110mm for four voices.
PJ5CPU project, this is a bit of fun for me, basically it’s a RISC microprocessor made from TTL logic with a single instruction per clock cycle. I’m hoping to achieve 1Mhz/1MIPS from it, but it’s really just for fun and is not aimed at becoming a commercial product.
There are other things I would like to do, for example more modules for Tangible Waves, but for the moment I need to try and keep my focus.
Whilst Dove-Audio remains a hobby/cottage industry things aren’t likely to happen quickly, but I will post updates when I can.
New CPUs arrived last week (I bought a spare this time) and after a few tweaks I’m happy to report it’s alive. All four voices are now making basic sounds, in my case each voice has two oscillators, each running a saw tooth and slightly detuned. I’ve done a very simple VCF sweep with sweeping the VCA level and recorded it with some different values of resonance.
This is only once voice right now, the next step will be adding very simple MIDI control and mapping of CCs to allow me to control the parameters.
Work has been progressing with the mechanical design as well, I do have some renders, but I’m not yet ready to share them. Once I’ve got all the features fully implemented on a single 4 voice card, I’ll be sharing the renders at that point. It does look stunning and unique though (yes, I’m a tease).
These days I build synths for a hobby, yes I sell them, so it’s a “self funding hobby” and I’ve been very lucky to be in that position. So I thought I’d share some of the joy, and pain, of designing and building a synth in today’s world. This will be an ongoing blog, so if you’re thinking about building synths professionally this might help you in some way.
As you may, or may not know, I like synths and I really enjoy making new and interesting synths, I like modular synths because they allow you to connect things in ways that conventional mono and poly synths don’t always permit. On the plus side for mono and poly synths, you can usually store and load patches. So there are pros and cons for both, and both modular synths and fixed architecture synths have their place in my life.
One of my passions is making something new. 002 did that in many ways with it’s internet updating (not new to us, but new to synths), HTML editable patches and control morphable ladder filters in hardware and a bunch of other things.
The WTF (Window Transform Function) Oscillator also came out of my wondering what it would be like to switch at audio rate between two waveforms, it didn’t imagine how I thought it might, it sounded totally different, but it’s a very cool thing.
The waveplane oscillator was a way to allow people to sort of create their own tables, at least a way for people to morph between waves in any order they wanted, something that’s difficult to when you create wavetables (believe I’ve created lots of wavetables in my life and it’s a lot of work involving hex editors, audio editors, spreadsheets and code editing to make them come to life).
The natural step, for me at least, was to move to a poly synth. So whilst I’m finishing the MuSeq I’ve begun working on what I’ve tentatively called the “Delta” polysynth.
What are the specs? Well I’m keeping what I’m working towards close to my chest, but it will have both the WTF and Waveplane oscillators in, along with some new features (remember I like making new things, move forward, not backward).
First step on the development path was to prove the oscillators, Having done that by selling both as modules for Eurorack and MU systems I’m quite pleased they sound good.
Next step was prototyping the VCFs, this time I did this on breadboard.
Then we moved on to prototyping the voices for a poly synth, I found that I can get 4 voices of oscillators and 12 CVs from a single 600Mhz processor.
So we have all the parts! The next challenge is getting down the cost, and here is were things get tricky, thanks to some budget brand companies, people now expect the moon on a stick for $300. Ok, I get it, I’m on a really tight budget (still paying of debt thanks to a certain someone from a few years back) and I certainly can’t afford £3000 for a synth.
So how do you get the cost down? Well there are a number of ways, firstly you go all digital/DSP or you could compromise on the quality of the parts used, You could use lots of menus and reduce the panel complexity (complexity = cost), you could reduce the feature set and so on. So you have to find what works for you, I have a target retail price in mind, now one thing consumers of synths probably don’t know is how the synth market works. Let’s say a synth costs $1000 (nice easy number to work with), that is split 4 ways… $250 to the dealer, $250 to the distributor, $250 for the raw parts which leaves $250 for the manufacturer. So next time someone moans about the cost and has a go at a company for the “excessive pricing” please, keep in mind that the company in question has only made 25% of the retail, if that.
How I’ve chosen to keep costs down? I’m trying to keep things small and light, yup big boxes and weight cost a fortune to ship to distributors, and to dealers (this all has to come from somewhere!). So my Voice PCB is 100mm by 110mm for 4 voices currently, I hope to make it smaller.
So, we’ve chosen a design approach, we’ve proto-typed our oscillators, our filter and worked on the cost down. Now we roll a PCB.
Now, let’s be clear, this stuff isn’t cheap, I have 4 of these quad voice PCBs, that cost £1100, in volume they’re much cheaper. Remember that rule of thumb? as a one off this synth is already at a £4400 retail price. Which brings us to the next bit of your “mega synth project”, how many are you going to sell? if you can sell a thousand of them, then yup you can get the cost down, if you can only sell 20 then the cost is going to increase. Let’s say the board in 1000 off costs you £50 each, that’s £50,000. That’s the world we live in. And don’t forget, YOU have to pay this upfront!
Yes, my aim is to make this commercially available, how possible that is depends on potential sales, pre-orders, investment and what the final cost will be, at this stage I have a target cost but nothing firm.
So your PCBs are here, you power them up and…… nothing quite works… Welcome to Research and development. The first PCB you roll in any project will not be the one that goes into production, there will always, always, be a change. The WTF had 3 iterations of PCB, the Waveplane had 2.
In my case, I have two mode wires (I got two chip selects the wrong way around for my sample and hold circuit). and I will be changing the value of some resistors (the range on the cut off doesn’t quite cover what I’d like, it’s close, but not right).
So, having figure out why half my CVs were not working or in the wrong place, they’re now fine.
I’m now tweaking the resistors, and one of the tiny little ones gets lost whilst I’m modifying the board (they’re 0402 which is 1mm by 0.5mm), I think nothing of it…. carry on, power up and the CPU is dead… ugh, guess what? that resistor? shorted two pins killing the processor.
Thankfully I had the foresight to NOT put the CPU on this first generation of board, so another one is on order.
I wanted to give a quick update on various projects and so on, so let’s dive into this.
MUSeq Things are going OK with this, I’ve narrowed down a few more bugs, but the MIDI timing bug remains and it’s now significantly behind schedule. Right now the code is split across about three files and the majority of the code is in one huge file. So to make life easier (scrolling up and down a few thousand lines of code isn’t easy) I’ve begun splitting the project into smaller part. For example one file for the UI, one for the file manager, one for clock and so on. Now My coding skills aren’t the greatest in the world, however the ace up my sleeve is that Jon, my boyfriend, is a professional coder. Jon is going to help me split the project into multiple files and get it to compile (my attempts all ended up with hundreds of compiler errors), this won’t be a quick thing, but it will be worth it when it’s done. The layout of the second revision of PCB is planned to start next week with removal of things like the unused display, but the addition of a mode switch and some other small tweaks. So things should be settling down into their final form. My hope is to build another couple of these and get them into the hands of a couple of people to beta test and report bugs/problems to me prior to making these available to buy.
2069 VCF+VCA Things are going well with this, PCBs have arrived and they look fabulous;
We have a small block in that the next generation of panel has been blocked for a while whilst the people making it recover from some COVID related problems. However I plan to start assembling the first 3 or 4 of these this coming week ready for when the panels arrive. So keep your eyes peeled!
Delta Delta is something new, something I’ve been thinking on for a while. It’s a poly synth and I’m happy to report things are going well. I’ve proto-typed the VCF & VCA and I’ve got the basic voice code working. Prototype PCBs have been sent off to be made so further development can be done (somethings you just can’t prototype on strip board). Here’s a Render from my CAD package of the board.
I’m keeping full specs close to my chest right now, I have a clear idea of what I’m aiming for, but until I’ve proven it’s possible and have sound demos I won’t be giving anything away. Rest assured though, there are a number of innovations that will be going into this polysynth. I will also add, don’t expect this to be ready quickly, this is probably 10 to 12 months away from being available to beta testers as there is a lot of work to be done yet. But I do plan on providing updates as things move forward.
Other News In other news, don’t forget we have some Waveplane oscillators left in both Eurorack and MU format and available to buy either Direct or from our dealers.